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Maths for Kids - VHS & DVD
Fractions, Decimals, Circles, Angles, Numbers, Time....

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clock  These Maths programs available in VHS or DVD, are a reliable, repeatable way of communicating mathematical ideas in a fun and engaging way. Kids like the simple animations and simple references to everyday things. Carefully paced, they work with fast and slow learners. Worked examples are slowly explained, and time is given to review material.
 Team Video is licensed to distribute these programs in New Zealand and Australia.
 Program material is designed for Year 3-8 teaching - see specifics with each title.

Maths for Young Children

All About ANGLES
Which Way is MINUS?
The World of CIRCLES
All About FRACTIONS
DECIMALS - to be Exact
Telling TIME
Suit Year 3-8
Available in NZ and Australia.
Available in DVD and VHS formats.


All About ANGLES Prices
Available in N.Z. and Australia
List of programs
One segmented program - 20 minutes duration. Suits year 3-7 students.





All About ANGLES
All About ANGLES explores angles and degrees. Using colourful animations and graphics, the program explains all about intersecting lines, angles and degrees, and contains real world examples of how angles are used and are useful in our daily lives. Grades 4 and up. Each section contains a helpful review of concepts raised in each lesson, carefully paced so students can answer as the program plays, and allows time for the teacher to assist too.

Lesson 1. What are Angles and Degrees? The program shows that angles are everywhere and are important in our lives. Intersecting lines. The vertex. Examples shown include the angles in a room, the ceiling, a window frame, in a chair, outside up the power pole, between the branches of a tree, and along each step of the stairs. Animation shows how circles can be divided into 360 degrees and how these are useful to measure angles.

Lesson 2. How to Measure Angles. The program demonstrates using a protractor. Animation carefully illustrates how the straight edge of the protractor is placed along one of the lines, with its center point on the vertex. Types of angles illustrated include: acute, obtuse, right and straight. The lesson ends with an excellent review of points made with space for students to answer. Review Q&As.

Lesson 3. Why Are Angles Important? Two dynamic examples. The first: direction. Animation starts facing North, and shows where you face, and what direction you would walk, as you turn through degrees. The idea of a compass is introduced. For building. Starting with a house, the program concentrates on making a picture frame. Animated Gloria measures the wood, makes the cuts, and exactly creates the right angle needed by two 45 degree cuts. Brilliant example.


Which Way is MINUS? Prices
Available in N.Z. and Australia
List of programs
One segmented program - 24 minutes duration. Suits year 3-7 students.





Which Way is MINUS?
Which Way is MINUS? Introduces and develops the idea of positive and negative. It is a colourful and simple program using numerous animated illustrations to explain this concept. The idea that mathematics exists to describe the physical world is reinforced. For Grades 4 and up. The first two lessons contain the basics, while lessons three and four develop to show how positive and negative numbers can be added, and multiplied. Each program lesson ends with a review of the key points.

Lesson 1. Negative and Positive. Begins with animations of backward/forward, South/North, up/down, and introduces “+” and “–“. It also introduces the idea of opposites – going the opposite direction. A simple example of Nina walking, looking for each shoe, three steps one direction for one, four steps the opposite direction for the other. The ideas are reviewed at the end of the lesson.

Lesson 2. Importance of Zero. This idea is introduced by a “starting point”. When Nina follows Mike’s directions to find her shoes without a starting point, they stay lost. She needs a starting point. Zero. The program then shows a number line, and measures to the right in centimeters, and to the left. Simple and cleanly illustrated. The ideas are reviewed at the end of the lesson.

Lesson 3. Adding and Subtracting. Nina participates in the “Math for Moola” TV game show. She has to work out: +1+2, then +3-2, then +1-3, using a number line. It’s a fun way for kids to see how to get the right answers – (and win some Moola!). Mike goes to the Mall and tries walking down an “Up” escalator. Simple demonstration adding a “+” to a “-“ and getting zero (when his walking speed is the same as the escalator), and other combinations. The ideas are reviewed at the end of the lesson.

Lesson 4. Multiplying. Several examples are animated, using the number line. This segment makes the distinction between the signs of “counting numbers”, and the signs of “factors”. It succinctly illustrates the different uses of the “-“ sign: for subtraction; to sign a negative number; and to change the sign. The effect of multiplying an even/odd number of “-“ is explained. Useful animated illustration of the effect of changing the sign of a multiplication problem. The ideas are reviewed at the end of the lesson.


The World of CIRCLES Prices
Available in N.Z. and Australia
List of programs
One program - 20 minutes duration. Suits year 4-8 students.





The World of CIRCLES
The World of CIRCLES defines a circle and its parts. Animated graphics illustrate and explain radius, diameter, circumference and area. Special focus is given to illustrating the concept of PI. Lesson 1 is an introduction, requiring minimal prior knowledge. Measurement units are sometime centimeters and sometimes inches. Prerequisites for lessons 2 &3 are an understanding of decimals and basic maths skills. Lessons 2 and 3 are useful in developing an understanding of simple algebra, and how numbers can be plugged into variables.

Lesson 1. Parts of a Circle. This shows how a circle is constructed using animation of a pin, string and a pencil. Jack’s bike has a flat tyre and he needs to buy one of the right size – the right diameter. This introduces the idea of how circles are measured: radius and diameter. The use of a compass is illustrated drawing circles of differing radius. This is also a good introduction to simple algebra: diameter=2 x radius.

Lesson 2. Mystery of PI. Graphic animation shows how the diameter (which talks!) can bend itself along its circle’s curved edge, and how many "diameters" it takes to go right the way round the circle, leaving a little bit of the circumference over. Very graphic. The program recalls ancient times which assumed 3 and 1/7 as PI, and explains what sort of number PI is, and rounds it to 3.14. The algebra of circumference=PI x diameter is animated and explained.

Lesson 3. Area of Circles. This shows circles of different size, various radius, and introduces the formula: area=PI x r x r (hard to write "squared" on the web!). The program ends with a substantial review of all the concepts, lessons and formulae presented, with worked examples. Jack gets the right sized tyre for his bike.


Fractions & All Their Parts Prices
Available in N.Z. and Australia
List of programs
Set of 3 programs - each 20 minutes duration. Suit year 3-7 students.
Glass of milk

shapes

five eighths
Fractions and All Their Parts
The Fractions and All Their Parts programs combine colourful animated graphics with simple examples to explain fractions and how they are used. Each program is clearly structured with recogniseable examples. Individual lessons end with gently paced review sections, with questions and answers which enable the teacher to test class understanding while the program plays. A carefully constructed resource which understands what is possible in the classroom:
Part I describes what fractions are and why they are useful.
Part II illustrates the concepts of equivalent fractions and improper fractions.
Part III covers addition and subtraction of fractions and mixed numbers.

Part I program contains 3 lessons:
* Lesson 1 develops an understanding of fractions using common ideas such as half a glass of milk and a quarter of an hour.
* Lesson 2 shows the numerator and denominator parts of a fraction.
* Lesson 3 shows how to find the fraction of a number. Examples are used.

Part II program contains 3 lessons:
* Lesson 1 uses colourful animations to illustrate equivalent fractions of a whole and of a set.
* Lesson 2 shows how equivalent fractions is used to simplify fractions. The idea of a common denominator is illustrated.
* Lesson 3 explains mixed numbers and improper fractions.

Part III program contains 3 lessons:
* Lesson 1 uses examples such as snow fall to introduce adding & subtracting of fractions.
* Lesson 2 illustrates adding & subtracting fractions with different denominators. Equivalent fractions are used to find a common denominator.
* Lesson 3 shows adding & subtracting mixed numbers.

Decimals - to be Exact Prices
Available in N.Z. and Australia
List of programs
Set of 2 programs - each 20 minutes duration. Suit year 3-7 students.
decimals

decimals
Decimals - to be Exact
The Decimals to be Exact programs are excellent for introducing juniors to decimals. They combine colourful animated graphics with simple examples to explain decimals and how they are used:
Part I introduces decimals and how they can be used to measure more exactly what is happening.
Part II explains how decimals are made up of tenths, hundredths, and how they can be added and subtracted.

Part I program contains 3 lessons:
* Lesson 1 develops the concept of being exact when measuring or counting. The example is a race between animals.
* Lesson 2 defines decimal numbers and illustrates the importance of the decimal point.
* Lesson 3 extends the place value to the right of the decimal point. The example used is the shoe size of various animals and insects.

Part II program contains 3 lessons:
* Lesson 2 shows how both decimals and fractions can express parts of a whole or set.
* Lesson 3 models the adding and subtracting of decimal numbers.

Each program is clearly structured with live examples, and questions and answers which enable the teacher to test class understanding while the program plays. A fun and sparkling resource.


Telling Time Prices
Available in N.Z. and Australia
List of programs
One program - 25 minutes duration. Suits year 1-3 children.





Telling Time
Telling Time kids measure time in seconds, minutes and hours, and order events by using words like BEFORE and AFTER. Using analog and digital clocks, kids practice telling time from the hour down to the exact minute. Concepts of AM and PM, clockwise, and time estimation are also explained. Students also learn about longer periods of time: days, weeks, months and years - using a calendar. Simple daily activities take time, and the program shows kids doing things like fitting a movie before soccer practice, to getting to school on time for example. The program is divided into short, snappy segments:

What is Time? Some things take a short time, some things take a long time. The introductory sequence gently gets the program started.

Measuring Time Seconds are short. Two claps. It takes a minute to toast a bagel, but a cake takes an hour to bake. There are 60 seconds in a minute, 60 minutes in an hour, 24 hours in a day, and 365 days in a year. The program explains how these unusual numbers came from earth's movement around the sun. Along the way, a sundial, a water clock, the first mechanical clock.

Using a Clock Max - the boy - shows how the hands of a clock move "clockwise". Animation shows the big hand and the little hand and what they mean. Digital clock explained. Telling the time is explained through the ideas of: o'clock, counting by 5's, half past, quarter to, quarter past. Kids explain the ideas, which engages kids in class. A fun detective case study is used to explain the need for AM and PM. This sequence ends with an explanation of time passing: if you know what time something starts, and when it ends, you can work out how long it took.

Using a Calendar Simple animation introduces days of the week, weeks, and how to work out the number of days left in the term. Months of the year, how many days in each month, and why we have leap years. Kids also work out the number of days between different dates.

Its About Time Estimating how long. Max runs a playground obstacle course, and two class mates estimate how long it will take. An excellent casestudy, showing kids measuring and estimating time. This is followed with a summary of the significance of time.

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This video Copyright 2004
by Schlessinger Media, a division of
Library Video Company. All rights reserved.

This video is distributed in New Zealand and Australia
under licence by Team Video Pacific.

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